Tag Archives: ammo

Red Dead Revolver, XBox

Red Dead Revolver was first published by Rockstar Games in 2004. It is the first title in the Red Dead series.

It is a Wild West style third-person shooter, with RPG and adventure overtones. In it you play the lead – a bounty hunter called ‘Red’ who must track down various outlaws and collect the reward on them. Of course there’s more to the story than simply bounty-hunting, and this becomes clear as you progress.

Continue reading Red Dead Revolver, XBox

Steel Alcimus, PC

Another excellent Hijong Park retro tribute game – this one possibly his best so far – Steel Alcimus is an overhead helicopter shooter with either twin-stick joypad, or keyboard and mouse controls. I played it with mouse and keys and found the control system to be really quite ingenious.

Continue reading Steel Alcimus, PC

Rolling Thunder 3, Megadrive/Genesis

Rolling Thunder 3 is a Sega Megadrive/Genesis exclusive. It was developed by Now Production and published by Namco in 1993. It did not appear in arcades, like its predecessors did.

Continue reading Rolling Thunder 3, Megadrive/Genesis

Rolling Thunder 2, Arcade

Rolling Thunder 2 continues on from the classic Rolling Thunder: it’s secret agent “Albatross” against the sinister agents of “Geldra”, except this time you can play the game as the rescued Leila (from the first game) from the outset. Or, you can play two-player cooperatively with a friend, which you definitely couldn’t do in the original.

Continue reading Rolling Thunder 2, Arcade

Rolling Thunder, Arcade

Rolling Thunder is a side-scrolling arcade action game, developed and manufactured by Namco in 1986.

You take control of Codename “Albatross” – a highly-agile secret agent and a member of the “Rolling Thunder” espionage unit. Your mission is to rescue your partner, Leila Blitz, from a secret society called “Geldra”, and who are holding her against her will somewhere in New York City.

Rolling Thunder is split into two ‘stories’, each one comprising of five different stages, making ten stages in total. The stages in “Story 2” are essentially harder versions of those seen in “Story 1”, with different enemy placement and more traps, which is a little disappointing. At the end of the game there’s a battle with the Geldra boss, Maboo, to free Leila. Getting there is quite a task, though, because if you lose a life during any stage you have to start at the beginning again. There are no ‘waypoints’ or ‘save points’, and there’s also a time limit on each stage, so you can’t dawdle.

Codename Albatross starts out with a bog standard pistol and can upgrade weapons as he goes. All the way up to a fully-automatic machine gun that fires continuously if you hold down the fire button. Ammo is strictly limited though, so you can’t just go blasting away willy-nilly. You can however replenish your ammo in special doorways that say “bullet” on them. Simply stand in front of one and push up.

The most memorable thing about Rolling Thunder is the animation of the main character. It’s very Japanese, very distinctive, and very dynamic. With his pointy shoes and flares – rockin’ that mid-Eighties look… Kind of a cross between Sonny Chiba and James Bond. That animation style has been noticeably influential on other games over the decades though.

Like a lot of old arcade games, Rolling Thunder is extremely challenging. There are a variety of enemies – all colour-coded in different outfits and each behaving differently. Some fire guns, others throw grenades; the lowest common denominator henchmen simply have their fists to rely on. There are also weird ape-like monsters that leap around like crazy, and some surprisingly laughable bats. In later stages the obstacles start getting trickier (like the tyres, for example) and you then have to be more careful with your moves. Thankfully you have a ‘Life Bar’ so at least you don’t die with one hit, but even so: Rolling Thunder is not easy.

Rolling Thunder is still playable enough to be enjoyable today. It might be hard, but at least it’s fair. And still looks reasonably stylish. A sequel followed four years later, and a third game three years after that.

More: Rolling Thunder on Wikipedia

Touch the Dead, Nintendo DS

Known as Dead ‘n’ Furious in Europe, but I’m going with the North American title for this Nintendo DS rail shooter – a touch-screen tribute to Sega‘s infamous arcade game House of the Dead. Only the title reference doesn’t work properly because there’s no “of” in it… I would’ve gone for ‘Touch of the Dead‘, which doesn’t really make sense but is better than what they used, because it at least references the original game properly. Anyway…

Continue reading Touch the Dead, Nintendo DS

Aliens versus Predator 2, PC

Not to be confused with the Aliens vs. Predator games from British developer Rebellion, this gaming sequel was created by Monolith Productions and published by Sierra On-Line in 2001.

Whatever you think about the AvP series you can’t disagree that the concept does work extremely well as a video game, and this first-person shooter arguably proves that.

Assuming the role of either Marine, Predator, or Alien, Aliens versus Predator 2 provides the player with three separate single-player campaigns (one for each faction), plus a healthy multiplayer game. Each campaign differs significantly in terms of weapons, environments, goals, and gameplay.

The Alien, for example, has an entire life cycle that can be played-out, which is really interesting. Facehugger, chestburster, then big alien, with each having slightly different mechanics. It doesn’t take long for the alien to reach maturity, but playing the life cycle in real time is both fraught with danger and also quite fascinating (well, fascinating for those who like their sci-fi).

The Predator has his guns and gadgets, and also weird, hieroglyphic readouts at the side of the screen. The Marine – as you’d expect – is packing state-of-the-art ‘Jim Cameron‘ style firepower, plus: also has use of the APC (Armoured Personnel Carrier) as seen in the film Aliens.

Strangely, Aliens versus Predator 2 doesn’t seem to be available to buy now, at the time of writing. I can find the other AvP games for sale online, but not this one. Am not sure why (possibly legal reasons), but am hoping that changes at some point soon. Monolith‘s game deserves a re-release.

More: https://en.wikipedia.org/wiki/Aliens_versus_Predator_2

Gunfright, ZX Spectrum

Another isometric action adventure from Ultimate Play The Game, this one with a Wild West theme.

Gunfright was first released in 1985 and uses the Filmation II Engine as first seen in Nightshade.

You play a sheriff in a small town called Black Rock who must hunt and kill a gang of outlaws who are hiding in it.

The game starts with a minigame – a shooting gallery type game – where money can be earned by shooting falling bags. The money can then be used to buy ammunition.

The main part of the game is similar to Nightshade – exploring an isometric, scrolling environment. Residents wander the streets and some are even helpful and point towards the outlaws. These residents have to be protected, though, as any deaths are penalised with fines.

When you find an outlaw Gunfright again switches to the shooting gallery game, only this time you must shoot the bad guy before he shoots you. You can wait for him to draw, or you can just plug him ASAP.

Graphically, Gunfright decent enough. It’s not as colourful as Nightshade was, but it does have character.

Gunfright was the first Ultimate-developed game to be published by another company. US Gold were the ones who released it, and not long afterwards they bought Ultimate out. So Gunfright is seen by some as the last ‘proper’ Ultimate game.

More: https://en.wikipedia.org/wiki/Gunfright

Serious Sam: The Second Encounter, PC

This 2002 sequel to Serious Sam is very similar to the first game. The first level even has the same monsters, but does blast through them quickly to get to the new stuff. And there is quite a bit of new stuff. Weapons, environments, enemies, bosses, et cetera.

This time Sam begins the game in jungle surroundings, but soon finds himself in a never-ending maze of corridors…

Overall, though, Serious Sam: The Second Encounter is just as ‘generic’ as the first game (ie. quite generic – never really a good thing). It’s reasonable fun though, and more challenging than you might think.

Again: The Second Encounter was developed by Croatian developer Croteam – probably back-to-back with the first game.

More: Serious Sam: The Second Encounter on Wikipedia
Steam: Serious Sam: The Second Encounter HD on Steam
GOG.com: https://www.gog.com/game/serious_sam_the_second_encounter

Serious Sam: The First Encounter, PC

As ‘generic’ first-person shooters go, Serious Sam is up there with the best of them.

And – let’s face it – the market is flooded with generic first-person shooters…

This first Serious Sam (later subtitled “The First Encounter“) was released in 2001. It was developed by Croteam – a Croatian developer – and has been made available on a number of different formats, including PS2, GameCube, XBox, GBA, Linux, XBox 360 and – of course – Microsoft Windows.

Gameplay is enjoyable but bare-bones first-person shooter action, with pistols and shotguns and rocket-launchers and suchlike. Graphically Serious Sam: The First Encounter is not too bad. The lens flare is nice and the monsters are nicely drawn and animated, but the level designs are very simple – perhaps a bit too simple.

You can still buy the Serious Sam games on Steam and GOG.com for less than a couple of pounds, and they are still well worth a playthrough. They’re tougher than they look and provide a decent challenge – even if they do look like stupid kids games.

Serious Sam: The Second Encounter on The King of Grabs

More: https://en.wikipedia.org/wiki/Serious_Sam_(video_game)
Steam: Serious Sam: The First Encounter HD on Steam
GOG.com: https://www.gog.com/game/serious_sam_the_first_encounter